Meta description:
You give additional Ice damage to a physical weapon within range for a time.
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Tags:
icecomplexAction -
Name:
aIceEnchantment
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Displayed name:
Ice enchantment
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Description:
You give additional Ice damage to a physical weapon within range for a time.
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Cast description:
AP: aAP * CD: aCD Flux: aFluxOrCost ➞ aFluxCost Range: str(vRange) On a successful Resilience test MR {sResilience}: Enchant the targeted physical weapon with vBonusd6 additional Ice damage for the next vDuration seconds. The caster have to concentrate for 1AP every 10 seconds to keep this effect.
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Condition:
sFlux >= aFluxCost "You don't have enough Flux"
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AP cost:
4
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Cooldown:
5
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Flux cost:
apMod(aAP)*cdMod(aCD)*targetMod(1,0)*durMod(vDuration)*concMod(vDuration,10,1)*vRange*complexMod*effect(vBonus*90,60)
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Variables:
vRange.choice(Range,[5m],[shortMod]) vBonus.slider(Dice,1,10,1) vDuration.slider(Duration,30,60,10)
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On used script:
sFlux.current.change(-aFluxCost) aName.cd.set(aCD)
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Type:
1
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Action effects:
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Use case:
4
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Name:
Ice enchantment
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Description:
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Script:
mIceEnchantment.create.effects(Ice enchantment) mIceEnchantment.description.set_(You gave vBonusd6 additional Ice damage to a physical weapon.) mIceEnchantment.duration.set(vDuration) mIceEnchantment.activate()
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Variables:
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Use case:
1
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Name:
Ice enchantment
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Description:
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Script:
mIceEnchantment.create.effects(Ice enchantment) mIceEnchantment.description.set_(You gave vBonusd6 additional Ice damage to a physical weapon.) mIceEnchantment.duration.set(vDuration) mIceEnchantment.activate() fConcentration(mIceEnchantment,10,1)
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Variables:
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